From
Beowulf to Batman, stories of heroism often live lives of their own, far
beyond their original tales. As they are retold and reinterpreted, they evolve
and become something more; they become legends. But fame can turn to infamy in
the minds of the masses, who are fickle in their appreciation of their
vigilante superheroes. Zita never wanted to become a legend – or a villain. She
wanted to rescue her friend, Joseph, and in the process, helped to save the
planet Scriptorius from a deadly asteroid. But her fans see her as a larger
than life hero, which makes her incredibly uncomfortable. In Legends of Zita the Spacegirl, Ben
Hatke’s sequel to his hugely successful graphic novel, Zita the Spacegirl, Zita’s intergalactic adventures take a dark
turn as Hatke explores the price of fame and the true meaning of heroism within
the fantastic world of his own making that reveals much about our own world of
celebrity.
In
the tradition of great science fiction and fantasy, the world of Hatke’s novel
is carefully constructed as a fusion of the exotic and familiar. The creatures
he has crafted are bizarre and otherworldly, with rainbow tentacles, glowing
eyes, and technological bling, yet they express distinctly humanoid behavior
and emotions. The relationships that Zita
develops with characters like Mouse/Pizzicato, Glissando, the cat, and even her
robot doppelganger emotionally resonate because of Hatke’s thoughtful approach
to developing the characters and the world of the story. The facets and rules
of the world are revealed as Zita learns them, which helps readers identify
with Zita’s discovery process. Hatke cleverly places clues about the universe
Zita is exploring throughout the book, from the recalled imprint-o-tron
packaging to Gilliam’s Big Book of Robots
and Automata in Piper’s vast library in order to reveal information at just
the right time. World building is crucial for the success of a story of this
magnitude, but unlike other fantasies that may offer background information as
exposition, Hatke uses it to move the plot forward. The medium of graphic
novels is perfect for this kind of showing, rather than telling, that helps
readers make sense of the choices the characters face.
While
the innovative landscape and unusual creatures engage readers’ attention and
draw them into the story, it is Zita’s conflict about her identity as a hero
that inevitably makes them turn each page until they reach the book’s shocking
conclusion. Zita detests the sudden and inaccurate fame that is bestowed upon
her after she saved Joseph and Scriptorius. When an imprint-o-tron robot
appears looking identical to her, Zita jumps at the chance to relinquish the
spotlight. But the consequences of rejecting fame and the adoring masses come
at a steep price. The robot stops Zita from boarding her spaceship in order to
hijack her life, which prompts Zita to commandeer another ship. Word quickly
gets out that Zita is a thief and her godlike reputation undergoes a drastic
makeover. She becomes “Zita the Crimegirl,” a menace to society and is hunted
by the Doom Squad. Neither identity – the muscular super-powered diva or the
lawless public enemy – is an accurate representation of who Zita is or who she
wants to be. This new type of hollow heroism has no appeal to Zita and she
rejects the lifestyle it offers. But her new friend, Madrigal, helps her gain a
new understanding of what heroism means when she says, “I think you’re like the
rest of us. Just trying to hold things together while you find your way. But I
also think the role [of hero] suits you . . . You shine in a crisis and you
inspire loyalty” (108-109). Once she arrives at Lumponia to reunite with her
friends and fight the evil Hearts, she dons her signature green cape once more
and reclaims her role as a heroine.
But in the end, it
is not Zita who saves the day; it is her robot doppelganger who takes Zita’s
place in the giant’s hero-lock and sends the Hearts packing. She decides “I
will be a hero . . . for you . . . for the Lumpies” (183). Robot Zita’s
selfless choice will probably rocket Zita into greater fame since there is now
a giant Zita suspended over Lumponia, but Zita is now unconcerned with the life
of her story. She cares more about the fates of Mouse and Madrigal who were
captured by the Doom Squad. Robot
Zita has reminded her that being a hero means “doing the right thing,” which
has nothing to do with fame and fortune (160). Zita remains the best kind of
superstar, one who is trustworthy and loyal and utterly committed to her
friends. She is the kind of superstar that will never have a reality TV show or
grace the cover of US Weekly. But she
is destined to remain in the hearts and minds of all who read about her
adventures as they join her among the true stars.
I don't know anything about these books! They sound super amazing! It sounds like a game that I really want to play! And the whole dealing with fame thing sounds really interesting.
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